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Work sample Year 7 – 8 Japanese: Reading comprehension

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 7 - 8: Reading comprehension. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic ...

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Mirror: Unit of work

This unit of work has been written to support Mirror, a picture story book set in Morocco. It explores themes of family, identity, and cultural interactions. This unit provides practical teaching ideas, an assessment task and an essay by Robin Morrow.

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The Lost Thing: Unit of work

This unit of work has been written to support The Lost Thing, a quirky picture story book about finding your place in the world. It explores themes of belonging, bureaucracy, conformity, dystopia and friendship. This unit provides practical teaching ideas, an assessment task and an essay by Gary Crew.

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Financial Mathematics: Simple Interest - Calculate

This unit introduces the calculation of simple interest, as a starter for learning about compound interest. Students learn about a range of ways in which interest generally is used and applied in the real world and then use the formula for calculating simple interest to solve borrowing, saving and investment problems.

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47 Degrees: Unit of work

This unit of work has been written to support 47 Degrees, an account of the experiences of writer Justin D'Ath during the 2009 Black Saturday bushfires in Victoria. Explore themes of belonging, bravery, community, grief, resilience and the environment. This unit provides practical teaching ideas and an assessment task

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Work sample Year 7 - 8 Italian: Presenting stationery

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 7 - 8 Italian: Presenting stationery. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an ...

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Work sample Year 7 – 8 Japanese: Obento project

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 7 - 8: Obento project. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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Geometry: Foundation to Year 9

This comprehensive resource describes the progression of geometric reasoning. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in geometry including teaching and cultural implications.

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CLIL: What works

Strategies to support Languages teachers to implement the CLIL approach at secondary level

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Factors, multiples, primes: Year 8 – planning tool

This planning resource for Year 8 is for the topic of Factors and multiples. Students extend the exponent laws of numerical calculations involving positive integers and zero exponents, and solve a broad range of practical problems, using mental methods, written algorithms, and digital tools.

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Coding a sentimental chatbot in Python

Incorporating 11 tutorial videos and two informative lecture videos, this learning sequence explores natural language processing, a significant application of artificial intelligence. Teachers and students are led through the coding in Python of a chatbot, a conversational program capable of responding in varied ways to ...

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Visual to text coding: Lesson 1

This is the first in a series of lessons to transition from visual coding to text-based coding with a general-purpose programming language. This lesson may take two to three 45-minute periods. It introduces how to create variables, get user input and perform maths operations.

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Coding for GUIs Lesson 4: Flipping images

This is the fourth in a series of lessons to incorporate graphical user interfaces (GUIs) into your general-purpose programming. The series follows on from the Visual to text coding lesson series.

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Exploring AR Space Rocks

In this lesson, students undertake a research project about “space rocks”. They devise a research question to investigate something they would like to know about space rocks and communicate their ideas within an AR or Virtual Reality (VR) experience.

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Pencil code program: Chaos game

The ‘chaos game’ is a way to see how patterns can result from certain random events. Use this program to run the chaos game, randomly moving the turtle to create a pattern. Have students analyse or fill in or change parts of the pencil code program.

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Augmented Reality Timelapse Artwork with Artivive

In this project, students build their own augmented reality (AR) artwork using free digital tools with Artivive. Students can augment an existing artwork or design their own. This new technology allows artists to create new dimensions of art by linking classical with digital art.

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Coding for GUIs Lesson 2: Controls for input

This is the second in a series of lessons to incorporate graphical user interfaces (GUIs) into your general-purpose programming. The series follows on from the Visual To Text Coding lesson series.

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Coding for GUIs Final project: A complete application with GUI

This is the final project in a series of lessons to incorporate Graphical User Interfaces (GUIs) into your General Purpose Programming. The series follows on from the Visual To Text Coding lesson series.

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One word changes it all

Exploring the meaning of 'and' and 'or' in probability.

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Game design

This sequence of lessons integrates game design using scratch and a Makey Makey programming board.